A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks, that's great to hear. Just a few questions before I commit if you don't mind: - Does this work with 2DxFX? - Can you swap sprites in/out?...
I just came across this and was wondering if this tool is still being worked on (feature, bug fixes etc)? I'm interested in purchasing this in...
Hey @tsangwailam, I just noticed your username and remembered you from the starling forum - nice to see you here. If I hadn't already bought a...
Hi, I also came here to ask if this is compatible with 2d toolkit, thanks.
+1 for rotated camera support (in your own time of course!) I have 2 scenarios which I was wondering if you or anyone can give advice on... 1) I...
This update looks great! I added this to my wishlist recently and the reason I didn't buy immediately was because the last update was a very long...
I'm interested and will be keeping an eye out.
Codes received for all 3 game projects - many thanks @Mirecsy23!
I'm greedy so I would want all 3! But if I had to choose one, it'll be Hop in. :)
Congrats. I've been lurking on this thread just to see how it turns out - I'm glad it was sorted out.
Hello, I just saw this as today's 24 hour sale and was wondering if there's anyone with experience with this and Amplify Color, and can compare...
Thanks for the prompt reply. Combu looks very promising and I've noticed you have a sale promotion running on your website ;) - very tempting!
Hi, I require the following features and was wondering whether Combu is appropriate for my needs: - I would like to implement a 'level' (likely...
Hello again! I revisited the test project and upon changing the shader from Mobile to Desktop, I noticed that the inspector went funny (see...
Thanks for the speedy reply. I've checked everything several times over and I am certain I've followed the procedure correctly. In the following...
Hello there! I've just had a play with TCP2 (and having fun messing about) but came across a problem with the hard-edge outline problem. I've...