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The boolean error only happened once. I don't tend to boolean. The losing selection and options will happen quite often on the first edge bevel...
This is the error I get when attempting Boolean; NullReferenceException: Object reference not set to an instance of an object...
Sure, pretty straight forward; Install demo version of Umodeler into empty project. Tools/Umodeler/Create to make an empty Umodeler object. Select...
Yeah, don't import this package. This is the source c# scripts which are otherwise contained in a DLL, and only for those who like to have a...
In 2018.1 or 2017.4 demo version, I'm getting the following error spammed when I change the Width, depth or height properties of a primitive...
When you export a mesh from Artist tools it loses the normal smoothing it had when imported. It does seem to be exporting some kind of smoothing...
Just to highlight this bug and request a fix. It's the only thing blocking this excellent tool from being production ready.
Thought I better let you know that the Jovian and Ring components still go see through when reducing the ambient intensity; Unity5.0.1, deferred...
Hi, Is it possible to get fog working in Unity5.0.1 deferred rendering? I can only fog the landscape when using forward rendering. In general...
Hi, Just purchased fog volume. Disappointed to find that in Unity 5.0.1 in scattering, 3d noise and Gradient do not function. Only basic fog...
Thanks for pointing me at the source for the StandaloneInputModule. That got it sorted. It was a simple fix; private bool UseMouse(bool pressed,...
Hi, I'm making a joypad only menu (hiding and locking the mouse). It all works fine using SetSelectedGameObject to focus on buttons etc. However...
Thanks for the quick response. That's what I thought, just checking. Sounds like the pivot in 1.5 will allow me to offset the sun as long as you...
Hi, Loving the Gator :) Very nice working with gradients and curves. I've got a query regarding the sun. I'd like to be able to adjust it's...
Yeah, that sorted it - Thanks :) Bit messy that these were left off by default but a pretty good update overall (When the lightning and fog are...
No rain splashes or MistClouds are being generated during a storm either in 1.7.0.1 (Reverting to 1.6.4 everything works fine.)
Never mind I got it working using sky.Cycle.Hour instead :)
Hi, I've got an issue using Time of day alongside SUIMONO water system. I need to transition the water shader between day and night settings so...
Hi, I've got a shadow rendering issue with the toolkit. I'm using the SGT_planet component to display a moon while on a terrain surface that's...
Solved it with the following. Thanks for pointing me in the right direction :) public class CamSetSky : MonoBehaviour { private GameObject...