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Now picture people that spent thousands in assets or more; as they invested in the ecosystem and need to move out of Unity... They won't get...
Thanks; As I saw the post in the main area saying "we will answer your questions here", I thought it was worth the shot. In the end just going by...
So, I will avoid to express my opinion here as after being with Unity since quite long time, I can say that I invested plenty of money in it and...
So, I just went through few packages on the store and guess what... There is no versioning on the Asset Store, or at least it is not visible to...
Yep; it is the last legacy update to fix a couple of issues. The project hasn't been touched for a while, and I found a couple of issues that I...
So I guess there is no way to do what I am planning to do? Port this old project is not feasible due to time constrains and efforts required. I...
Sorry if that was not clear. This is an old project that I am maintaining; it won't be updated because a new version of that project is in...
Hi Jeff, Starting with the old tutorial demo projects for 2017 version. The ones I see in package manager have been updated to 2018/2019, so that...
I need to work on an old project that was using the 2017 build of Unity, and I updated my packages because I am usually working with the latest...
Nice reply; I didn't realize that there were more cache folders in Local folder... I hope Unity eventually decide to add those in the settings
I have seen this issue since version 2.0 of Unity; and every time someone say "we will change that at one point". Well; not sure when "Soon" is...
Thanks; I found some frameworks for fighting games; although those are not applicable to dynasty warriors games, since you can't animate every...
Just wondering if anyone made any framework in Unity to make games like Dynasty warriors and similar. Fundamentally an animation system for the...
No need to open the file in VS; you can just copy the template from another project. Also seems that the issue has been solved in the latest...
Not sure if this is actually possible, but I would like to run from Unity editor, an exe that I wrote, and read its return value. Basically I...
Found a workaround. Go in any other project you have, get the CurrentLayout-default and CurrentMaximizeLayout files from libraries and paste it...
Just FYI, I think I filed a report for the issue like 6 years ago; and I was told "we are looking into it". Not sure what is so hard in...
Imagine I have a submarine or a boat; they move in world space, so I need a way to keep agents and player onboard, and let them enter inside...
Thanks; so fundamentally I have to call my own editor functions. that is pretty straightforward; I already do something similar for my other...
Probably I will get some replies that will tell me to use the Unity automation framework; but let me clarify here that I do not want to automate...