A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Yea, bevy is what I am learning now since I am not worried about releasing a game now or really every (been a hobbyist for 15 year without really...
Anything interesting data point, Godot donations: July 18th [ATTACH] Sept 12th [ATTACH] Sept 18th [ATTACH]
That is $3 dollar PER SHARE. Now I might be wrong but I think if you take the market cap / price of stock = total shares out there which if...
[ATTACH] Look at when the major drop happened.
[ATTACH] The updated chart states "new installs per month". Now while I could be wrong, the "per month" seems to indicate that the tier pricing...
Decided to look it up and the first thing I see on google trends homepage is the Unity is trending so I am sure they are happy [ATTACH] Of...
Do you understand what AND means? Think of it as code: if (over200KYearlyMoney && over200KLifetimeInstalls) { Developer.PayUnity(); } You have...
It seems like if a ui toolkit element gets a mouse event that has picking mode set to Position, it basically stops all other elements behind it...
I was looking for the best way to scroll to the latest added item to the scroll view. I was not noticing any in the docs itself and trying to...
So I am looking to get tilebased lighting implemented in my 2D game (similar to RimWorld) and the 2D URP lighting system or any 3rd party tool...
@rarac Yea, there seems to be a bit there however my needs to shadows / lighting are much simpler (relatively speaking I think). @ZBerm While I...
So I am looking to build a game world like Prison Architect or RimWorld. I have played around with Unity's based 2D lighting system however it...
I believe this is now under Preferences > Asset Pipeline > Auto Refresh
So it was the fact that the physics data structure was not reflecting the move in the game object (which is expected since this code is not and...
So I have this code to show / move a game object: public void Show(Vector3 position, float radius) { _containerGO.transform.position =...
@opsive How well would the third person controller handle the movement / camera control of something like Pathfinder or Divinity Original Sin out...
Yea, that is the issue, thanks for pointing me to that
I have code that collection positions and tiles and then does this: _walkableTilemap.SetTiles( walkableTilemapPositions.ToArray(),...
`Physics2D.FindNewContacts()` as far as I know it an internal method that Unity itself calls and can't be called externally. I am also using...
So I am trying to figure out an efficient way of doing area scanning but running into an issue with physics performance for a 2D game. I am using...