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I assume that the "tooltip" property does nothing in the UI toolkit runtime and is editor-only? Any starters on how I could get this working in...
I am trying to gauge the possibilities in UI Toolkit to create common controls and reusable parts of the UI. I managed so far to include other...
A rather annoying bug: When I use either play-in-editor or build a stand-alone with UI Toolkit for runtime enabled, the first time and after each...
Hi, I am trying to design an UI for runtime use. When creating an uxml, how do I make properties from inside the uxml to be changeable in places...
Hi, I just downloaded 5.5.0b2 and installed it (previously on 5.3). Started, tried to sign in in the login screen, but it just does nothing upon...
Yes, that is an option to consider too. I was happily surprised that Unity finally dropped the 10GB limit on cloud build making it possible to...
I totally feel you, man.. I am trying to get Unity to be able to access the source of our 50GB game for bug repros. I've been to two Unites...
Yes, any "HideInHierarchy" is per-Unity-Definition never a main asset, so if there is only one asset inside a file that has not HideInHierarchy,...
I am pretty sure this is not really a bug, but more a "quirk" about how objects are stored and retrieved in assets. I talked to Richard Fine...
It might be a nice feature if it would work. But since it does not work (in any real-life project more complex than toy examples or simple test...
As it is with the current Unity "feature" of becoming overall broken and sometimes crashing, this is a terrible idea. Hence my suggestion to...
Hi, is it possible to display the values for min, max and deviation for float parameters to custom events? I couldn't find any setting on the web...
When Unity detects a change in a script or DLL file, an assembly reload will trigger. This is even so if the game is running in play mode. An...
I gave it a shot, found the error message of the OP, googled and came to this forum entry :( Build target is 5.4.0b17, Android with IL2CPP...
"Nearish future" appears to be still the future.. any progress here?
It doesn't need to be 100% accurate. If a patch is merged into a release branch and a conflict occurs later that needs to remove this patch, well...
An automated process that adds a comment to the bug when the version of the fix will be available (and in what version) would be VERY helpful....
still in 5.4.0b14 :(
Thanks for the clarification, Alex. (Are you Aurimas?). Actually, my main quarrel with the reply to the issue was the overall tone. I think that...
The Issue just has been closed by Aurimas with the following text: "Hi again, This is a friendly reminder, that you have not replied to this...