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Godot engine does this for free, and is similar enough to unity that you could pick it up in a weekend. Just saying.
Even in 2015, 'adding an extra 33% to the size of your data' wouldn't have mattered. :)
It would be nice if unity has a response beyond "It's not broken, it's advanced."
The tragic prequel
This is a real horror story.
Fix your product unity
The passenger pigeon needs a rest, be patient.
Be less internet.
He's right, you're wrong.
You have badly misunderstood this thread. People are asking for less technology churn and more attention paid to moment-to-moment use, and you...
Not to put too fine a point on it, but why does unity sit in the background doing nothing when you save changes to the code, and then grab the...
Thanks for the well-wishes, but if you know a way it can be done, could you say it rather than gesturing vaguely towards it? It's enough to make...
I guess I'd better restate the question again. The challenge of the stage in Unity: the Puzzling I am stuck on is to calculate, in the shader...
The interface not running at seconds-per-frame rate is needed, yes.
I amateur sleuthed my case to a set of character prefabs in a particular scene. If you look at that scene, unity chokes the next time you start...
I have no plugins, the bug still exists.
Confirming this bug exists in 2019.3.0b1.
Receiving shows is tricky. Casting shadows is just an option on the mesh renderer.
0.005ms.isn't a real measurement. Whatever you're measuring, it isn't the speed of the shader.
Returning to the puzzle: Tried every plausible combination of matrix multiplications. Then any implausible combination that 'looked like it might...