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Yeah. I understand you might want these to stay undocumented but I really wonder what other options are there that can be configured via...
Looks like boot.config is a powerful tool and already discovered by community....
That would be really great to have the ability to tell Hub to launch a project from command line. So we can easily create shortcuts to projects...
That would be really helpful.
Just a quick optimization request. The line "new WaitForEndOfFrame()" generates garbage in SRPProfilerService.cs. IEnumerator...
Hub should check if the Unity version of projects (ProjectVersion.txt) were updated while Hub is running. It always requires extra communication...
See if there is a menu item "Edit > Search All...". I guess this is the new Quick Search.
EDIT: My bad. Sorry. I guess Quick Search is integrated into the Editor and no longer served as a package. It's shortcut has changed too, which...
That pretty much sums it up.
In the past months, I've tried to use Accelerator a couple of times. Every single time I've given up after it took some miserable couple of hours....
Any news on this? @marief_unity
In a similar problem which I wanted to trigger Update() calls without an extra editor script, I've used QueuePlayerLoopUpdate and RepaintAll...
@alexandral_unity Any chance to see this feature in 2019.1 or 2019.2 too?
That's great news @ryanc-unity. Any ETA on that callback feature?
This really helped a lot. Thanks. In our case, we've spent a not-so-little time figuring out that setting up Child Force Expand and Control Child...
Hi. It seems like DebugGraphs can easily handle displaying more than one graph on the same canvas (Not sure what it's called but I will go with...
I wonder too. Our development process depends heavily on building asset bundles and executables. Not being able to do these means we can only see...
I'm just here to say that I would really appreciate having this functionality in hand. It's not like I would use this everyday but I've felt so...
Eagerly waiting for this since we internally use our inhouse level editor on top of standalone nightly builds. That way, level designers and...
I was trying to show dialogs and I've bumped into a bug which was not a pleasant experience :) Here is the fix that worked for me:...