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Don't know, buy my converted 3.5 standalone project crashes when I try to build. Luckily I dual installed and kept a backup of my 3.4 version of...
CLOSED I am creating a 2D game where I have this shader: Shader " Library/Cull All" { SubShader { Tags {"Queue" = "Background"}...
So, If I build using Product > Build Only, and then in XCode set up a release config, will that work?
Andreas, do you know when you are going to add this support to GUI in the Pro Version of TP?
Wow, sorry, just skimmed the post this morning!
Ty mantas, any update on using XCode 4 for the games?
You could use unity and plugins like Sprite Manager 2 and the like, but I'd suggest learning Obj-C and one of the game frameworks surrounding that...
It's the only way to do it sadly. But I understand why they do it.
Just released my first app made with unity! Here's the link: http://itunes.apple.com/us/app/kids-make-music/id421855610?mt=8&ls=1 [IMG]
No, every one of our games have been fine and they are built in ARMV6.
Anyone successfully implement Voice Recognition in an iOS app yet?
I figured a workaround.
Well I have a line sprite that goes all the way across the screen. I also have sprite objects that are placed upon that line that have...
I didn't explain myself well. I just need to cull a portion of said object. Not the whole object.
is it possible to create a shader that culls every object of a certain layer?
@andeeee can we sticky that link somewhere? I have it bookmarked, but I know plenty of others that will have the same question.
There isn't a limit on App Size, iirc. However, to be able to download from Apple's servers over Mobile Data, the limit is 20MB.
@MantasP Thanks, did you get a chance to read my PM?
@MantasP Sent you a PM reguarding Beta Build. Oh, and I forgot to ask, we are running Unity Pro and Unity iOS Advanced. Will this build work...
otherObject is just a reference for the GameObject. So every time you call otherObject.transform, you have the engine running a search function...