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This is about 1000 polys, it's not perfect by any means, but it will show you what quality you can get. http://img8.imageshack.us/img8/9998/m107.png
Haven't checked it out yet, but sounds awesome. CrazyBump is great, but it really slows my PC down a lot, an online alternative would be great.
I know that feeling :/
Yeah that's it basically.
XBLIG is only with XNA, XBLA has extensive fees. You don't even want to think about a full scale console game.
This is why after I graduate with my Computer Science degree I want to go into game programming.
I hand draw them as well... Actually I use CrazyBump, nice program, although a bit limited.
Same here, awesome site too. I normally modify them a bit in Photoshop, but I don't start from scratch. I have made some textures from photos I've...
Nice game, like the weapons alot. Wish I had a Mac. Have you considered porting this to the iPhone and iPad?
Ok thanks. Right now I actually don't even have the iPhone version of Unity (because I'm on a PC) so I'll test it when I get a Mac. Thanks for all...
Ok thanks, that's what I thought, but does it matter though if I just care if one finger touches it? I mean will it do the same thing?
I used the same thing basically with one exception: var touch: iPhoneTouch = iPhoneInput.touches[0]; What's the difference between touches...
That works perfectly, is there a way to do that with onMouseDown, but for GUI?
Yeah that's what I'm doing, Amazon has it for $30.
Will this work on GUI as well?
That's awesome, will this work with the new Lion OSX that's coming out or just the old one? Either way it's extremely cool.
How can I find out if it supports it? I've got an AMD Phenom 8400, it's new enough it should support virtualization shouldn't it?
Do you need an Intel build to do this or will it work on AMD as well? Thanks for the guide.
I have this lookAt script that makes the object look at the mouse, how do I get it to work with touch input though? Basically just when the player...
Solved the issue via tags.