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Night Mission [MEDIA]
Weapons so far in Game Testing out the weapons I have added so far into the game. I'm using HurricaneVR so adding weapons isn't time consuming....
Testing out a mission in my Stealth VR game [MEDIA]
[MEDIA]
Wishlist on Steam and Demo Build [MEDIA] We are now live on Steam! Check it out here:...
Changed the whole VR interaction and physics system [MEDIA] It has been a while since my last post. I've been working on changing the whole...
2 New behaviors added for the Guards [MEDIA] The Guards will know react to spotting a friendly dead lying down. The guard will proceed to run...
Working on a dynamic walkie-talkie effect for my game. Found this solution, wanted to share the knowledge. [MEDIA]
AI in Stealth Kill VR [ATTACH] For the AI in Stealth Kill VR, I use a 'Finite-state machine'. Here is an example of the current behavior...
Made this simple Dismemberment system for Unity [MEDIA] Link to package: https://sky-yurt.itch.io/unity-dismemberment-complete-pack
Enemy AI: Getting knocked out [MEDIA] If you beat the enemy enough he'll pass out and lie still for some time. After some time he'll wake up and...
Rank System & Updated UI [MEDIA] After each successful mission, the Operator will be evaluated on his Time, Accuracy and various mission related...
Machine gun mounted drones [MEDIA] An early test of the drone enemy. These drones have mounted machine guns and will attack the player as soon...
Fighting Attack Helicopter in my VR [MEDIA]
Boss Battle: Attack Helicopter [MEDIA] Lately been working on a boss battle against an Attack Helicopter. The video above shows the beginning of...
Enemy AI: Breach & Clear Lately, I have been working on improving the enemy AI of Stealth Kill VR. The video below shows how the enemy...
Climbing and Grabbing enemies You are now able to climb obstacles and grab enemies. [MEDIA] You will use the climbing ability to reach higher...
Retinal Scanners Some doors will be electronically locked and is only accessible by authorized personnel. You have means of acquiring such...
Added in new weapon types and attachments It is now possible to use handguns, smgs, assault rifles and snipers. I've also added in attachments...
Testing out the AI of the Guards [MEDIA]