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Today I also uploaded a full Match 2 game session for anyone interested in seeing more of the mechanic. It's 14 minutes long, so scrubbing to...
I'd like to announce that my first mobile game is now available on the App Store! [IMG] [MEDIA] Ratio:1 is a self-paced matching game where you...
Preface : To be clear, I do understand the discussion and sentiment - because there's a bunch of them resulting from Unity's various improvements...
Sorry, being clear and concise is something I'm trying to work on. :) That's what I thought, and thought I had properly implemented in the code...
Hi Reuno, I'm getting deeper into the package, and having good luck creating the concept I imagined - thank you for the well organized kit! Edit...
I'd definitely be interested!
Just in case it's helpful for you to know, I was able to connect and select an existing character to play with. I noticed a bit of lag in the...
I have a quick question - Multiple Terrain Brush has an edge stitcher feature, is it the same as the separate Terrain Stitcher asset pack? Thanks!
This was all part of the icon being too low, once I made the changes I mentioned in post 757 above, everything was back to normal. I think that...
In Player.cs, in the functions SetIndicatorViaParent and SetIndicatorViaPosition, change the value you multiply indicator.transform.position by to...
I was doing some more work today and found a bug in quests/monsters. If you change the name of a Skeleton to something like 'Skeleton01' or 'Bone...
Thank you, I had no idea about this. Seems I have a lot of reading to catch up on. EDIT - But they seem to be rolling back to these forums now? O_o
Is there another support forum now?
What the ramp model made me think is that the target icon is below the render mesh on flat surfaces. Raising it slightly might be all that's...
I'm actually still getting this problem in 1.28, running a client build and dedicated server with the editor. The selection will clear when the...
I've been working some more with the Nav Mesh trying to see if I can solve the target indicator problem and found an optimization I thought others...
EDIT : I brought in a ramp piece and testing with it makes me think this may just be a simple sorting issue. Sloped mesh areas can cause the...
Thanks jagatai33, I wasn't so much looking for a fix as I was bug reporting. :) At the moment I'm still working on understanding the kit, and...
EDIT : I realize this was a quick implementation of WSAD, I'm just noting these things as I explore the project, since further development of this...
I was setting up multiple clients today as part of using my iMac as a dedicated server for testing and noticed a looting issue worth mentioning....