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The problem is solved. I added a public bool variable to the script. If it's checked the script performs a raycast in addition to the standard...
I wondered how to implement the raycast and found this problem: [attach] The two persons have the same y coordinate and therefore the same z...
I need to create a feeling of depth for my 2D game. What I got so far is this: [attach] [attach] The tree sprite is partly transparent,...
Hi, I'm using Unity3d Indie and about to use my first shaders with HLSL. Then I found this...
Are there functions in HLSL that CG doesn't have ? If only CG has been extended I guess there should be no problems with just pasting HLSL between...
I've found an interesting thread. http://forum.beyond3d.com/archive/index.php/t-7529.html It says that the cg compiler can compile HLSL. However...
Well, if there's no way of using hlsl in shaderlab, how much work is it to convert hlsl to cg ? I've heard they're pretty similar in syntax.
Hi, a friend and I are developing a multiplayer game with Unity3d. We wanted to give the player a first person camera. Therefore we made a...
Hi, I've read here : http://unity3d.com/support/documentation/Manual/Shaders.html that Unity's shader can be written in HLSL or CG. However...