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Hi, I was wondering if there is any smart way to activate the Conversion Tracking for Google Adwords within Unity 3d. Maybe a smart asset in the...
Thanks for the reply. I'm not sure how to do this though. What is a scheme?
Hi, I was wondering if there is a way or an asset on the Asset Store that lets you check if another app is installed on the device. What I want...
We are about to release our new app, Hanna & Henri - The Robot and I just uploaded and prepared everything on Google Play. We have Swedish and...
And that video doesn't work with Xcode 5
Sorry I don't. We've only made children's apps so far and we don't want to have ads in those, so I have never looked into it.
So a while back I used to look at this fine video tutorial to send my apps to the App Store:...
Anyone have any suggestions?
Not possible?
Hi, I wonder if there is a way or asset that lets you set the texture importer to a default on different platforms so that when I add a new...
Trying to run profiling build so that I can check and see how much RAM the app is using but I get Apple Mach-o Linker Error when trying to do...
Yeah I wonder this to, if there are any nice tools now in Unity to handle this.
Just a quick note that on an iPad 2 you can use a texture size of 2048.
What is the Sprite Packer? Do you mean the Sprite Editor?
I would suggest that you add a 2d development forum section so that we can easily find and read/write about 2d problems and ideas.
Hi, I have already done a lot of work in our current project and everything is just listed as textures in the project. I have no atlases or such...
Ok, that is what I have done. Problem is though that I must be missing something because when I just run the apk (move it to the nexus 7) and try...
Really need help here guys. Our plan is to release the Android version of our app on friday and I am lost on this thing. This is the last thing I...
Thank you for your reply. So what I have done now is not enough? I have split the build so that I now have an .apk and an .obb. Then in Google...
You can add them manually in Xcode 4. Just add the icons to the root folder. Then in .plist you add them to the "array" so they are linked. Then...