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Tidbit if you're using 2 cameras make sure the Game Camera is a lower priority than the UI Camera. If it is the UI should block the events to game...
I broke down the cinemachine collider into what I see most games do for a 3rd person camera. Simplest implementation I could do. Leaving it here...
I just updated to 5.5 and had the same issue. A simple scene with 1 cube in it would freeze Unity. I ended up upgrading my MacOS and the problem...
I have code like this in various places that bring up popups to exit the game properly. None of these get called in the case that I'm getting my...
While running my game I took a capture using Android Debug Monitor. I see this: [attach] All the Display.XXX calls seem like they might be...
I'm getting a crash when pressing the back button that I can't seem to link to any of my code. The only clue I get is this in my logcat:...
Update: No updates get called between Awake and Start. I was never able to account for the time. As a partial solution I now use Awake to start a...
My timings are based on Time.realTimeSinceStartup. I can't really be sure what the game is doing in those 2s. It's too quick to tell and I don't...
I'm trying to get load times down. I put some logs my first Awake() (set via Script Execution order) and the same script's Start(). For some...
I'm seeing a strange (seemingly random) issue where I've manually compressed a texture via Import Settings to say Max Size: 1024 which gives me a...
Even if the IEnumerator method becomes a class at compile time, I'm wondering when the class gets instatiated at runtime maybe it has some...
In this case it was just called once and it's self time was 0.36ms.
I'm using Coroutines to break up some expensive functions over a few frames. This works fairly well but I see a weird overhead in starting a...
Thanks, I did experiment with the ScriptableObject a bit but in the end used SimpleJSON to compress and load the compressed file. Creating the...
I have a Json file that's taking quite a while (15s) to parse and create a new JSONObject from. What are my options to speed this up? I'd like...
I ran into this problem as well. For me the answer was also the .Dirty call. I found that I couldn't just set the GameObject as .Dirty but had...
That was it. Thanks Jessy. One issue with using sharedMaterial is that I'm setting it later in the code and it's changing the material in the...
I have a test scene with 6 models (all the same and same material) in my scene that are marked as static. When they render I get 1 draw call...
Could be related to this: http://forum.unity3d.com/threads/127794-Android-Apps-crashing-on-resume But you're on a Transformer... so maybe not....
I believe this problem is caused by this: http://developer.android.com/guide/topics/manifest/activity-element.html android:configChanges Lists...