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Very cool! I also like how you coughed in the other thread. Made me laugh.
Ah, alright my bad!
Type "#pragma strict" at the top of your scripts.
Haha, awesome!
You could check the distance between each point, as you are calculating the curve, in order to ensure the distance is within some range. If you...
Post-Turing Machine! Where each rule is a four tuple <state, symbol, new state, action> and action is new symbol, move left, or move right.
Just as a sphere is a collection of triangles, so is a curve a collection of straight lines. You only need four control points per curve, meaning...
Two things I notice right away. 1. OnGUI is already defined. 2. ArcadeOptions.Mode==2 should be ArcadeOptions.Mode=2. I am surprised neither of...
If the function you want is not listed below, you will probably have to do some math. Vector3.MoveTowards Vector3.RotateTowards...
1. GameObject > Create Other > Plane 2. GameObject > Create Other > Sphere 3. Select Sphere 4. Component > Physics > Rigidbody 5. Import...
Ah, my bad. You posted while I was posting! Great, I am glad you solved it.
Just thought I would add a couple comments, as it made it easier for me to read. You can take them or leave them. Anyway, your "enemy" should...
I will have another look. Is it possible that the MeshRenderer is rotated 90 or -90 on the x axis, but the parent GameObject is not?
You could catch the 0 before it happens, and you could as you say limit the value to some maximum value. // Catch divide by zero...
The interpreter will catch divide by zeros with a constant denominator, such as... Debug.Log(10/0); But it will not catch divide by zeros with a...
Hopefully this is a bit closer to the code you were wanting. You can add your Start() in as well. var player : GameObject; var speed :...
I would check all code for division by 0. We all know that you can't divide by zero, because it is "Undefined", but in Unity dividing by zero...
I am going to take a closer look at this code, but let me just say quickly that the conditional return branch is not necessary because there is no...
Halo 2 - Scarab Gun
Thanks andeeee. I agree with AI being limited to the well-known, at the moment. I would really like to try making the move from experimental to...