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Nobody?
I want to put the actual HUD you can see from the left top to the "floor" What I'm using is the script "rotatable gui item" for the rotable...
Hello everybody. I was thinking and i might use other water. Why??, because i'm not going to use the waves and this ocean shader is taking a lot...
thats what i'm looking for.... PD: sorry you told me to save it in a .txt, not in xml :S thanls
I would like to use xml because i will not only have 4 things. I would have there a lot of things that i thing a txt couldn't make as clear as I...
No I don't know it, but i have read a bit, and i have couple codes of that but I would like to see it in a scene, in a project and then modify...
Hi, I would like to implement in my game in the "new game" scene, something that ask you to tell your name, your age and something more and then...
bigkahuna thats true, the code is very hard.... I have been working in a big project since i ask you first about the ocean. It looks really really...
are people still working in this project? thanks
Zerano i sent you a PM for Support!! Thanks :)
nothing?
i have made a post trying to get the water trail.. http://forum.unity3d.com/threads/87553-Projector-Rendertexture
Hi, im trying to make a water trail (it is made by the ship) I have attached a projector in one empty gameobject inside and the gameobject is a...
i don't know exactly how could i make it... i have a texture that is going to be the foam, okey, what now?? XD its hard projector and...
hi, one simply thing. How can I make the water trail that makes one ship when is in movement?
other thing its that the healthbar is positioned a litle bit at the left of the ships draw. I can get a solution by putting +18 ( GUI.Box(new...
well, now the changes of the code are : http://www.pasteit4me.com/2355006 well , now is ok but i want to make them closer to eachother, like in...
Hi all, well i have a problem. mike_mac has help me a lot, so im going to ask the problem here for not disturb him more. I have a script,...
Thanks a lot!!! it works... and thanks also about the gui GetStyle correction, i didn't know that and i think is so much better... :)
The only thing that i have done its to put it here if(GUI.Button(new Rect(Screen.width * (PosX),Screen.height * (PosY),Screen.width *...