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FXLab FishEye Package Update. I am done with the requested FXLab FishEye Effect. Here the Download Link for the Package:...
I have Checked the Asset store Version of FXLab and its up to date V1.2.0 same as mine here. This time i use the Unity 4.5.3f3 Version and maked...
Now i am going for the requested FishEye Effect. I am not sure this time if i just post a script here or upload a little sample scene more in a...
FXLab Plugin Updates. The Unity 4.5+ Hotfix again, remember to it first befor using a Plugin....
Here some Pixelize PostProzess Pictures i have made fast. The Sample Scene Output with 10 Pixel Width: [IMG] The Sample Scene Output with 100...
To use the Pixelize Effect just go for the Sample Scenes under PostProzess and open the Pixelize scene. Select the Camera Obj and set a Value for...
Yeah Baldinoboy i think i finish the project this week and you can download the Plugin at the weekend i hope. :D The render prozedure for the Glow...
Some Missing Answers. NeatWolf: I think Unity 4.6/5.0+ Support is Possible but i dont know the changes from the Unity Developers in the near...
FXLab Glow Plugin Webplayer Preview. For those who want to checkout the FXLab Glow Plugin Sample Scene i uploaded the Compiled Webplayer Beta...
No its just a Sample Scene to show the user how to setup the Water Effeckt like all other Samples. If you like it you can use parts of the Sample...
Yes needed some time to make the Plugin. Next Plugin will be Support a Glow Effect like in the Indie Glow Asset for FXLab and its 95% done to....
Hi There. First a Fast Hotfix for users using Unity 4.5+ Versions....
For those who want to grab the new FXLab sample scenes tonight here are both links. Island Sample 1.1.1:...
Another Update for the FXLab Island Preview Scene. I Added a swim sound, Splash Decals when you jump into the water with an particle system....
Hi i want to show you the actual webplayer version of the karibic island scene using this asset. Im not done yet but enough to post a link to...
Hi all want to write something to here :D