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Hi, sorry for the late reply. We had some problems but the project is still alive, so a new, updated version is coming. Thanks for all your support.
Good luck for your new project, please keep us informed!
Thanks for your work
I'm on 5.6 yet, but planning the upgrade...
Great work!
Hello, I'm glad that you have solved your problem. I'll try to explain further how channel packing works: We can use Standard Mode as example. In...
@ftejada Hello, your height image appears grey ? If so, just use the default setting (use red channel as input for the height) and all should be...
Just submitted version 0.90 of Channel Packer that introduce a new tag (available when in batch mode) to put all unselected textures in a channel....
Ok, I'm thinking about the 'no selector' option and looking for a workaround. Regarding the out of bounds, I see from your errorlog that it comes...
Hi, thanks for purchasing Channel Packer. Can you please explain better the Albedos option you need ? About error: are you using latest version...
@maccoy I had a similar problem and solved making a little change on the megasplat importer, to convert tangents as planar surface as option. This...
@Grendelbiter So you solved your problems and Channel Packer is working fine ? May I consider this as fixed/working?
Hello @Grendelbiter, Please contact me to check if there is some wrong setting in the Channel Packer.
There is any tool to paint flowmap for aquas directly inside a unity scene ? 5 mins to get update ? AFAIK average time is 5-10 days.
Version 0.86 was submitted to Asset Store and should be available in few days. Changelog: version 0.86: - Fixed Argument out of range error when...
Channel Packer is a little tool that can help you to make packed textures. Take a look on my signature ;)
There is something better then Flow Map Painter to design a river flow ?
Version 0.86 development log: - Fixed Argument out of range error when starting a batch processing and some texture is missing in one or more...
This can happens only during batch processing mode if some texture is missing in one or more channel. This will be fixed in the next version that...
hi @SyGem I'll take a look on all your suggestions and bugs report. Can you please specify some other info on your system like unity version,...