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Hi, it was a long time ago ... I discovered (it's write somewhere in Unity doc) that a singleton must be at the root of the hierarchy. If not,...
kru > I'm on 5.3.1. I'm using, SceneManager.LoadLevel, but it's the same thing with the old Application.LoadLevel. Singleton definition is right...
Hello, I've got some problem with singleton. I have a GameManager with a script GameManager.cs which is a Singleton. Under the GameManager...
Something new ... I have to build in x86 mode (instead of x86_64) to make it works ! ... Don't understand ...
Hello, since I up my Unity version to 5.3, the movieTexture crashes outside of Unity. I have an empty project with only 2 things : - a movie...
Hello, is it possible to make it work on Mac Unity Version ? I already installed tattiebogle.net driver witch recognize my controller. Any ideas...
my fault ... I used 5.0.0b14 since this morning... don't know why ... b15 is working fine with particle system
Should fixed on 5.0.0b15 ... It worked 2 or 3 days, and came back since this morning ... Don't know why ...
[ATTACH]
I reinstall Unity 5 ... same problem. The 4.6 version is working fine.
Hello, I declared a bug, but I'm not sure that's not a problem with my install, or OS version ... Let me know if you're having the same issu, thx...
Fixed with the 5.0.0b12
Found (RTFM ;) .... http://docs.unity3d.com/Manual/InstallingMultipleVersionsofUnity.html
I'm on Mac OSX Maverick ... maybe a bug with OSX Editor ... (5.0.0b9 too)
Hi there, is it possible to install 2 Unity versions on the same computer ? (here a Mac OS X Maverick). When I installed the 5.0 in another...
Done ! thx ... I already found many bugs on 5.0 beta. Bugs really annoying to work with. I reinstall my 4.6 version :)
That's what I though ... but the file is clean (I drawn myself and checked at 3200% under phostoshop ;) here is the same sprites under Unity 4.6...
Hello, it seems that polycollider2D doesn't fit the sprites when you add it. look at the picture ... The 4.6 worked better and find the exact...
Found a solution … I moved the Raycast source. Vector2(transform.position.x, transform.position.y+0.3F) I think that sometimes, Raycast source...
Hello, I joint a short video about my question [ATTACH] I use a raycast (down) to track a normal and create a forward vector. On video rays...