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I would like to chime in that the way this really shines is in the hands of a capable engineer or an artist who is knowledgeable about terrain...
Heya Headclot, Yeah, as Unreal was the first engine I cut my teeth on, I would love to see it ported. Now that Unreal 4's code is available to...
PM sent Elecman.
Still trucking. MM is setting up another tool for me to use and I am testing it now.
MM I just finished. It works as advertised. One more way to make it easier: User should not have to manually create a GameObject(s) and attach...
Elecman, PM inbound.
I think I have a DEM of the entire earth, but the resolution is low (a few k in each direction) and it's not geo-referenced I think. 1 pixel = a...
John, Elecman, Before I start rendering out these terrain tiles, I would like to know what is big? What is your average/target database size in...
A video showing the process from World Machine is in the works. I don't own a license of any other apps, so I can't go into those workflows. But...
Thanks MM. more detailed than what I could ever say ;)
I will answer the ones I know... Yes. It is up to the shader applied. Yes. You don't have to manually do anything to the tiles. I hate dealing...
Elecman, I will be posting some workflow videos going from World Machine to Unity using this tool in the near future. And there will be proper...
I can see clearly that you are telling to hide and show the gui in TWO places: OnGUI and Update. You only need one. This is what is happening...
If it is created at run-time and requires you to interact with a specific one, it is best that you give that instance a name (and put into a pool)...
Good to know. When it happens, I will know what to do.
So it just disappears into the ether... I will keep digging as well.
I wonder if you can move the data to another folder like the standard Unity folder for assets loaded dynamically? Take a look at line 376 and...
Then you can store all your camera objects in an array (or list<>). Easier to handle. private List<camObject> sceneCams = new List<camObject>();
Why not just make an object? In your object C# file In your other C# file: Then to access that camera all you have to do is call "aCam".
Monodevelop has been nothing but problems since I upgraded. - AutoComplete is dog slow and sometimes hangs up. - Going to the Options screen...