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Thanks for your quick reply! Of course I managed to get it working just a few minutes after posting my message. If MSAA is turned off in my render...
I'm on Unity 2019.4.0f1, building an Android project using URP 7.31 and Retro Look Pro v2.5, and can't get any of the effects to work. Everything...
I'm having some trouble getting FlowCanvas to work on iOS when using custom classes. I've added the class to the list of preferred types, and...
First off, thanks for posting this SDK! It's a lot of fun. I do have a few slight problems, though. The background video view is horizontally...
So pretty. How do you achieve the terrain deformation?
I'm experiencing this well. Runs well in Unity 5.2.x on OSX 10.9, but really slow in 5.3 and OSX 11.1 (El Capitan). Hardware is Macbook Pro (GT...
I forgot to mention, that's what I tried first. But it's really weird... The numSamples variable is calculated (and used) in passes 1, 2, 3 and 7....
It seems that this line is the cause of the problem: int numSamples = (8 + PreserveDetails * 4) - HalfSampling * (4 + PreserveDetails * 2); Ok,...
Hm, current version crashes on GT750M Macbook Pro in Unity 5.0.1f1. I can add the component to the main camera, but whenever I switch to Game view...
I don't know if this is a bug or a limitation, but things that are in front of the water surface mask out the surface before the distortion, so I...
Thank you! That works like a charm.
I'm having some issues with the depth fade. Seems like geometry behind the mesh is masking the fade? [ATTACH] Best example is the silhouette...
Hm, doesn't seem to allow multiple ChromaticaStudio components on a camera.
It works! Thank you!
Nothing happens, really. No errors or warnings appear. The baked mesh remains exactly the same as before. To rule out any weirdness on my behalf I...
Hey, I'm having trouble updating baked gameobjects at runtime when using a MB3_MultiMeshBaker. It works just fine when using the regular...
Looks great! Can the blend amount be modified at runtime? And is there a way to blend two different presets at runtime?
I'm getting this horrible banding in low-frequency areas, like the bit depth of the display buffer is too low. It appears in both the editor and...
So I'm tinkering with sending serialized data and RPC's between an iPhone (client) and my Macbook (server). Both are connected to the same network...
I have a model in Cinema 4D R13, animated with the default biped character rig. Everything is working fine, except for the rotations of end...