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Yes that fixed it thanks a lot! I feel stupid now, should have tried it right away, wrongly assumed Unity was doing it for me... (they don't do it...
I'm doing test in writing a custom Lighting model for PBR. As I need to pass the SpecularColor to the Lighting Model and don't have any room left,...
He already answered that no, no particular import from metadata from 3rd party software, but there is a hook in the AssetImporter API, and that...
How the thing is working for the camera? Is there some "2D Camera" that setup the ortho cam with the right projection matrix for a WxH screen, to...
The depthmap (non)linearity...forgotten the fact that it was linear in ortho. Thanks to have taken the time to answer a student question o/ But...
This is a topic purely for learning purpose. A while back, I stumble upon the fact that shadow didn't work in orthographic, and Aras stated that...
A .bat is simply a command line, windows fire up the command line and type for you the command you put inside. But I should have explicitly told...
No it work with the editor too (as the editor run in Unity Engine, even the GUI). Just add "-force-opengl" to the end of a command line launching...
Sorry my bad english must make it difficult to understand :S What I want is for the ball to play different sound based on the material on which...
Is there any mean to keep the shadow of the lightmpa even at close distance? The usage scenario would be that in low quality setting, when...
I'm trying to get the material under a raycast. I'm having a sphere bouncing in a level made by a 3D artist and I want to have the material where...
Hi! First thanks for the good work! Sorry if the question was already answer, but I've searched for half an hour without success : did someone...
I've checked with the 3.5 beta and same issus as with 3.4 and 3.4.2f*... It work only with directional light, they give shadow, but point/spot...
Strange to revive this topic to respond to someone with more than 7 month :p But just so you know, I have found the mean to do this after long...
Yes of course, I've checked in my Player Setting and ON my camera, each are set to Deferred. And I've the shadow drawn when in perspective (and...
I just stumble upon an interesting fact that seems to be noted nowhere in the documentation. I have a point light inside a Lantern that cast...
Hi! I post here because I haven't found any post for it or forum category : / Just to signal that there is a broken link in the...
Hi! Got something that I found a bit strange. I try to instantiate a huge number of quad sharing 9 by 9 the same material. Giving the...
Ok, I feel stupid, it was it seems a fillrate problem...with a more powerfull card, the fps just goes throught the sky... BUT got another...
Thanks a lot Alexey for all the answers! =) Still got some problems, like a scene only composed of 4 camera (each have a quarter of viewport) and...