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If you need help with TexturePacker just contact me.
Try http://www.texturepacker.com - if you don't use the pro features you should be fine.
For any request you can contact me at support@code-and-web.de - I currently support 15 different output formats and can't be present in all...
Hi, my new TexturePacker Update contains much better support for Unity. Support for flipped PVRs Quicklook plugin to view PVRs from...
@gateway - could you please contact me andreas at code-and-web.de ?
From the command line interface you should be able to use the --flip-pvr option which should flip the PVR file to work with Unity. I had no...
Hi, it's currently only available in the command line version. Sorry. I had no time yet to do a GUI update. Essential version also comes with PVR...
I added support for flipped pvr's to TexturePacker. It is currently available from command line.
@Lisan: Sorry for that. I filed a bug report. You can check the status: ticket 239. I scheduled the fix for 2.1.11 which is the next TP release...
For iPhone/iPad you have 4 choices which are supported by the hardware: bbp = bits per pixel, memory sizes for 1024x1024 1) Use RGBA8888 with...
PVR is a container format for raw pixel data or PVRTC2/PVRTC4 compressed image data. It can contain quite a lot of different formats and mipmap...
Ah. Ok.... So: TexturePacker and PVRTexTool at least should deliver the same quality - I am using their compression library ;-)
PVRTC is horrible in most cases because it introduces many artefacts. PVRTexTool and TexturePacker and I guess Unity too will create the same...
Hi, I am Andreas Loew - author of TexturePacker. I found this post via google... I could help with questions concerning TexturePacker but not...