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Ok I got it working, I had to disable "is kinematic" on the rigid body, but now all my legs/arms and stuff float around. I just want the body to...
1)I have set up character joints with a rigidbody, and trying to move the leg of a character using transform on its characterjoint and I want to...
haha oh man you're rocking it dude, that world is amazing, doing very very good.
on my fast computer at home it loads instantly, on my work computer, it hangs and says "do you want to wait, or quit application" and you say...
Ok I fixed it, disregard this, the sound file was corrupt somehow?? I deleted it, reimported it, relinked it, and it worked.
This is very very basic but it crashes unity3d everytime. I have my camera setup to take in the background music, it loops and plays on awake....
Gahh you're right, didn't think about that one, and yes everything made sense you explain it very well... also your code is very easy to read...
I think the whole success of minecraft is that it is blocky, but a neat add-on would be ability to add slopes. Its not just for taking apart a...
Very cool, makes sense. as far as chunks go, wouldn't it make sense to split the first chunks into two categories Main Chunk Ground (mountains)...
I would think if just making a 'template' the inventory shouldn't be included or maybe included last, anybody can make an inventory, is this going...
man that lighting is REALLY good, the in game character is a little too fat though to get in a 1x1 cube area haha. and your rolling mountains are...
not sure this will help at all, but found this searching unity wiki...
I just found Unity a week ago, and found this thread today, its pretty amazing, I think a nice template for Unity on world generation would be...
I have been tearing out my hair for hours on this, and finally realized it was initialized it on the script and not the prefab, ugh!! that was the...
renderer.materials[0].SetTexture("_DecalTex",crack1); renderer.materials[1].SetTexture("_DecalTex",crack1);...
gotcha thanks.
basically wondering if you can attach a script to the scene in anyway??
well I want to dynamically create my terrain using a prefab. So I would like an 'awake' on scene creation.
How would I go about creating an initialize or 'awake' on scene start? I have read the api, done many tutorials and can't figure it out. The...
"costly" as in system performance, say If i create 500 of them