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For anyone else being affected by this, if you haven't already please indicate your interest on Microsoft's developer community as well (this...
Unfortunately not. I wasn't able to get this working. We also tried using Photon to stream frames directly to a custom client app on the PC, but...
It turns out OVRInput has an equivalent to DragThreshold for VR. It's "Angle Drag Threshold" and can be configured from the OVRInputModule...
Hi, I'm using Unity UI in my project, and part of my UI includes a ScrollRect with Buttons added to it. I'm finding that my users (not experienced...
Hi :) I'm working on an app where the fidelity of text on textures is really important, so I'm using XRSettings.eyeTextureResolutionScale to bump...
We are using scrcpy (https://github.com/Genymobile/scrcpy) to "cast" what our users see to a PC, this works great both tethered and untethered,...
@darryl_wright just out of curiosity I deployed the Local Avatar scene to the quest in our project (so using our current settings), and there's...
I can't speak to the other frameworks, but the Oculus one has an emulation mode that lets you move the camera by holding down a key (default is...
I mentioned some lighting AA settings above that were basically complete game changers for us. I'm using the OVR metrics tool for framerate on...
You would need to be a licensed PlayStation developer and buy a PS4 dev kit for to be able to develop for PSVR:...
I've had the same issue for a few weeks now (@Quirkeley now you mention it I think it may also be the first time I successfully pushed up a build...
Yesterday I started a test to bring our Unity version up to 2019.1 but after a stupidly long build that seemed even worse than 2018 (I still need...
We don't use speedtree, our trees are created with the build in Unity tree system. But i see you mention in your post that it's a problem with the...
Funny you should mention trees.. I've spent a fair amount of time today testing shaders on a tree because it's killing performance in a scene for...
We're also getting to grips with quest performance, I'm glad to find others to swap ideas with :) We're working in LWRP, so I haven't tried the...
I ran into the same issue, having an instance of the ovr rig in each scene (for simple testing of individual scenes) caused input to stop working...
Thanks @fholm for the walkthrough. At one point you mention the issue with Unity hanging onto your dlls. Using xcopy, I'm still struggling with...
I think it makes total sense to remove fields like this which introduce unnecessary dependency on unrelated classes for rare use (most components...
It looks to me like you have changed the package names in the classes, but not in the manifest. If you look near the top of...
This means you don't have the specific version of the android SDK it's asking for. You need to open the Android SDK updater (from Eclipse, not...