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How about this then: public Transform player; public GameObject bullet; public float numberOfBullets; private IEnumerator...
Sorry for necro-posting, but I needed something very similar to this a while back and it took me a little bit of effort to find a solution. So I...
Wouldn't be easier to ray-cast in the direction of the projected velocity and stop if there's something in the way?
Is it "dark UI Friday" already?
That's so beautiful and dark it almost made me cry in despair. And if you look for too long into the IDE, the IDE will look back at you.
That's just stupid. They first need to make the PokePhone, then add wearables.
But the title, man. That's some industrial strength clickbait right there.
I heard the following advice on some podcast that I can't remember right now, but I do remember that it was from a successful game designer. It...
Probably not, but it depends. Maybe half a day to a couple of days is a more realistic estimate in this particular case.
Four to eight hours for rigging a character seems unrealistically low to me, even when using auto-rigging systems like Blender's Rigify. Same for...
Git repo or it didn't happen. Sorry, I had to try :)
I recently had to put together a proposal for a mobile application, and although I consider myself proficient in Unity, I didn't use it because...
I just did, and it looks really nice! A unique take on how to author behavior trees. Added to wish list.
There are several ways to do this. You can use a render texture on the model of the arcade cabinet, or you could use world space UI. How's the...
But why? I respect your right to have strong opinions on the matter, but there's nothing much to discuss here if you're not going to offer a...
One of the unspoken rules of the Scripting forum is to avoid "write my code for me" kind of questions. It's generally frowned upon and you're...
My pleasure. And sorry if I sounded preachy. Wasn't my intention at all. Good luck!
Use code tags when posting in the future. Your problem is most probably here: FileStream stream = new FileStream (filePath, FileMode.Truncate);...
You need to be more specific. What do you mean by "this error"? And at what line was it being thrown according to the error logs in the console?...
You're using the worst possible data structure to represent the slot machine, and that's why you're having issues. Why are you using a single list...