A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Firstly awesome asset. Just wondering if anyone had used shader forge to create compatible shaders? If so, if there was any images of the set up...
Sorry for the late reply, I actually thought I did reply before I went on holiday. Anyways, I cannot thank you enough, great stuff.. I look...
Hey guys, Is there an easier set up to so only hit objects fall or react? For example I have a pillar with a concrete core. (see attached) At...
Thanks for that! Just bought it.
Awesome. My vertex blend shader is just a shader forge custom shader. Its really more about during the damage process. I was using another...
Quick question. I am using a custom vertex blended shader for a lot of my structures. Does this system interfere or strip vertex colour from the...
If there is some way to fix this I would be very grateful.
As soon as you move the slider the colour information drops out.
Is there some way to keep vertex colour information after the collision or during the compute chunks phase? I am pre-fracturing my models with...
Ill give that a shot. Thanks
Hello, Great asset, adds so much to my game. I have a game where a creature smashes through the environment. I would like the damage limited to...
Could be just me, but in the Shooter IK example there was an error about instantiated object. In the Any state setting the GetProperty to...
Hello, I am wondering if it is possible have a game object use a directional displace to fragment in and out just through with script? Currently...
Pärtel, my game and I thank you. Keep doing the good work.
Hi Zerano, Regarding line of sight, I was wondering if its currently possible for the character to hide behind a gameobject with a collider. I...
Is it possible to change InteractionObjects at runtime? I have a working interaction system, on my AI. I'm trying to extend it so it can interact...
Yeah, its nothing to do with Grounder. Turning off the camera smoothing and having the camera in LateUpdate fixed it.
Is anyone else getting a jarring motion to the character in the Grounder Demo Scene? Rotating the camera sideways to look at the Ethan character...
Any idea on ETA would be good, this addition is a bit of a game changer.. so to speak.
Wow, awesome! Great job hunting down those problems.