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It's a gesture based system. There's an example here: http://www.unifycommunity.com/wiki/index.php?title=Gesture_Recognizer
Those are Depth of Field Blur Effect. It's only in Unity Pro....
If this turns out even half as good as the screenshots look and your background sounds, it'll be fantastic! Very much looking forward to this.
That was the very latest thing we discussed on the thread in the Gossip forum. Go there and join in. That thread is the very reason I came out...
My advice for anybody looking to make a MMORPG is to get a copy of Neverwinter Nights or Neverwinter Nights 2 and learn the NW C# based scripting...
Looking really nice!
This is very nice! Works easily and quickly. Please convince your project manager to let you continue to work on this!
Go for it! A voxel terrain system like Lenyel outlined in that paper would be a must have! You're doing great so far, keep it up!
Looks amazing and my 6 yr old son and I (both train geeks) will be interested in the end product!
I'd start just with the outdoors "top" layer, or limit it to only dirt blocks to begin with. Rock can stay blocky. Erosion will be the biggest...
You could do what isometric games like Transport Tycoon Deluxe do for slopes, have a set of wedge primitives that define a slope (one corner high,...
I'll use my F1RST POST EVAR!!!!!!1 to put an uphill push to this: Tosha and Testpilot, your posts were both hilarious. You both win +100...