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That was a hint that onUnitCircle = insideUnitCircle.normalized is not a correct solution :)
I mean, then the result won't be "OnUnitCircle".
What if insideUnityCircle returns zero?
I usually duplicate the file (Ctrl+D) and then move the copy to where I want it to be.
public class Foo : MonoBehaviour { public PhysicMaterial someMaterial; //assigned in the editor public void ChangeMaterial()...
The .rsp file should match the C# compiler name. Unity had switched from Mono C# compiler (called "mcs.exe") to the Microsoft's one (called...
You still need to dispose them eventually when they are no longer needed. For example: void OnEnable() { Values = new NativeList<float>(0,...
Just let your players have their fun. If someone wants to cheat, it means it's more fun for them this way.
[MEDIA] [spoiler] This is mostly an experiment. The script captures the current audio using UnityWasapiAudio and draws its spectrum in real time....
[MEDIA] [spoiler]
If the code is convoluted and you can't track it visually, instead of calling Profiler.XXX methods directly you can use helper methods that will...
You can set gameSequence back to zero before the delay: put line 201 between lines 195 and 196. It will solve the IndexOutOfRange issue, but I'm...
IndexOutOfRange is caused by gameSequence being greater than 3, there are no other reasons. When gameSequence becomes greater than 3 you reset it...
[MEDIA] [spoiler] This demo draws ~10k arrows (~20k lines) and 50k points. The profiler shows that all the drawing-related code takes less than...
[MEDIA] [spoiler] The sample code is "a bit" messy right now. I have just finished putting all the things together. The heart shape is...