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I appear to have resolved my lag spikes. I went into task manager and noticed 25% of my cpu was being hogged constantly by svchost process. I...
Spikes happening to me too Win7 x64, i5-3570K, GTX980 G1 Gaming. What I've noticed on my system is it always occurs from system startup. I'll...
I'm experiencing same issue. Even creating new project with default empty scene exhibits these Physics.Processing spikes. Experienced problem on...
Worked great thanks! I used the Unlit/Texture shader for the PostProcessMaterial.
Excellent, will that be beta 14?
Anyone made any progress with this? I'm having the same problem with my shader when trying to implement a logarithmic depth buffer ('Use Direct3D...
I'll give that a read thanks. Further testing shows that there is a problem writing depth values in general as setting the depth to any value...
Here's first attempt messing with depth. Creates some interesting results! I tried placing two spheres slightly apart scaled to xyz100,000 at...
Thanks for the replies. I did try the same thing in a basic vert/frag shader but it produces the same results (apart from the lack of diffuse...
Hi, I'm trying to implement logarithmic depth buffering in a Unity surface shader as explained in this Outerra blog...
This can be done with InverseTransformPoint. For example to 'world scale' a child gameobject 1x1x1: - transform.localScale =...
Hi, I'll try and give some more info I know it's difficult to advise without seeing code. I have a gameobject with my NLOD script attached, this...
Thanks gilley I'll have a play with that! I have since created a new NLOD terrain system from scratch that let's me swap out different terrain...
Thank you for your prompt reply. My code makes no use of OnMouse methods, to be sure i searched for the keyword 'mouse'. Another strange issue...
Hello, I am trying to stress test a custom terrain engine I am writing. It uses chunked LOD to render terrain tiles (using quadtree). For...