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Apologies for the delay @Kurt-Dekker and many thanks for the pointers. I had already tried am extra transform both as a game object and through...
Hi @Cal_Mac, Sorry to drag this old thread up but it looks like I've run into a similar problem. I have a 3D Physical Compass which is being...
Thanks for the kind words @D12Duke1, glad you think so! Yeah there are a lot of talented developers using Unity to do great things!
Hey Folks, We just launched The Corridor: On Behalf Of The Dead on Steam! The game is a sci-fi horror game set in a dystopian future where law...
Thanks for that @AdamGoodrich thats the exact tutorial I followed. I can confirm that my source heightmap is a greyscale 16 bit png. I tired using...
@camta005 Thanks for the reply. The original image before it was converted to a stamp was a 16-bit greyscale image saved as a png. You did get...
Hi Folks, I've just started tinkering with Gaia and wanted to run a question by you if you have the time. I've used the scanner to save a...
Thanks for that @wccrawford I never thought to look outside of the unity forums :( ! Any you may have used in the past that worked out ok?
Morning folks, Now that the Non-Commercial Collaboration forum has ended, I was wondering we're you folks go to find people to collaborative...
Morning folks, just thought I'd add to what we've seen here and to mirror what @STARFLEETJUNKY and @Tycho mentioned. Running 2017.2.0f3 we...
Just thought I'd give this a bump?
Hi Folks, We recently tried to finally upgrade to Unity 5.3.7 from 5.2.3 to make use of the major updates to VR and we noticed massive visual...
Just thought I'd pop back here to see if anyone has had any success with reverting changes in 5.3 .cginc files to use 5.2 brdf/lighting? Many...
Hi @mortenm , Apologies for getting back to this thread. I've slowly been working my way through 5.2 cginc files and trying to swap out the...
@mortenm , Many thanks for that. I'll try set aside some time this week and see if I can begin preparing the cginc files.
Hi @mortenm , Thank you for the reply. I've been meaning to get back to this thread after doing some further digging. From what I have found the...
Hi Folks, I just thought I'd add our tale here too. We have recently upgraded from 5.2 to 5.3.7f1 to address VR support and various fixes. We...
Hiya @jbuck, Just wondering if you're maintaining this? Cheers
Thanks for the fast reply @dogmachris. Are the ripple particle effects up and running or is it a planned update? Cheers