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After some time (I just got some free time to do some tests now) I realized after many tests that the lightning doesn't work because something...
First of all, excellent work on this. I made some interesting tests in some of my scenes and it's absolutely gorgeous. But I'm having some weird...
Hi. I have a question. I haven't acquired your asset yet, because I want to know first if he can do what I need. Well, I'm thinking about a game...
Thanks! I'm gonna wait for the finished update then. Meanwhile I will do more tests of another things (like enemies, etc) and learn more about...
Thanks @reuno, I opted to try the Infinite Runner and for what I've seen for now, looks what I want. But I have a question. I've tried to put a...
Your tools is simply fantastic. Well, I have a question: I am studying working with multiple assets in a game 2.5D (full 3D scenarios but in...
Ok, the code is now on first post and I've solved the first problem. The second problem is this: In my test area, I'm using a plane with the...
Hi. Well, I'm trying to make a "random enemy spawn" script, who will populate dynamically my scene based on the NavMesh generated by Unity (so...
I forgot to add this in my previous post, but should be awesome to have Hand Correction for both hands, that way we could make little tweaks for...
@LaneFox Actually I had this problem while updating from 0.6.0 to 0.6.5 with the default melee weapon. Maybe updating/replacing the old version...
I got the same issue with the AI just following you and pushing you (while running) with the melee weapon. I've created a new project and added...
0.6.5 version looks like what I need to proceed with my studies. Awesome work. Waiting anxiously for the new release. Would be awesome to have a...
Oh, I totally forgot the AngryBots project, my bad. hahaha I will look at to see what I can use from there, and make the appropriate changes with...
Hey Partel, I need some help. I'm making a top-down shooter demo and I'm trying to achieve a weapon aiming/movement effect like the ones used in...
Awesome. Looking forward to it.
Nice. I've applied the code to the CursorRay() and even the effect just doesn't look exactly like I've expected, your code and your tips helped me...
Well, I've tried to do what you've recommended above but without success. The object positioning now is limited to 1/4 of the grid size, but...
Awesome! I've looked every single part of the code but missed the DragObject method part, my bad. I'll test later to see how it works. And yeah,...
Thanks for the tip hiphish. I understand the logic of what you've explained to me, but I just don't get it where to apply the code example you...
Sorry, but I have one more question. I've looked at Grid Framework documentation and I haven't found what I need (I got some ideas how deal with...