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Ouch. Upgrade costs kinda price me out, short of a financial windfall. It was kind of a nice feeling, being on the premium software bandwagon....
Fantastic. I'm on OSX, and after downloading the latest version of mono, everything worked great.
Paste your code.
The vertices of one of your triangles is in the wrong order I guess. Find out which one it is, and swap two of the vertices... (want them to be...
nevermind, WebCamTexture it is :)
I was able to do mesh generation ok in my project in flash http://www.increpare.com/2011/12/microtone/ source code available there - it has a...
"iOS Features: Camera support added. " can anyone find it?
things that don't work: structs aren't compared by value in Equals things to be wary of: enums (couple of bugs that bit me with them, so I...
Why not give it a try? Turn off mip-mapping, and see what the framerate is like if you try to display that many/sized textures at once. (one...
[IMG] microtone
( also, because this is your second post today with a generic title - please consider more descriptive thread titles than "C# script err" ("C#...
try switching the first one to windowed mode before launching the second -
The edge detect effect normal post process combined with a vignette shader gets something like fotonica. (though black on white rather than white...
I'm getting this quite a bit as well - errors on every line of my .mm file. Exporting again from unity + replacing the xcode project seems to fix...
Have you tried attaching the script debugger? You could try checking with instruments or unity's profiler in case it's running out of memory. Do...
I think you'll have to write a script detecting which version and reposition them depending on the resolution. That's what I did at least.
Yeah, one imagines it's a way to stop lazy developers for making things for retina resolutions and saying "that'll do for iPad users as well".
It's not key to artistic success (at least, most varieties ).
"Does anyone know an elegant way to layer a simple procedual motion on top of itweens ?" Depends on the nature of it - either with moveupdate, as...
"... there's more math to interpolation than that..." not really. (Vector3.Lerp(a,b,x) is just (a*x+b*(1-x) ) You know about Vector3.Lerp, yep?...