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This crash "DebugStringToFilePostprocessedStacktrace(DebugStringToFileData const&)" still happens on Unity 2022.3.21.
Stacktraces from Crashlytics: Crashed: Thread: SIGTRAP 0x00002753000044f9 #00 pc 0x70da0 libc.so (BuildId: ff7626212926e836473bc3dc17ba935c) #01...
yes, of course
I have the same issue: Non-fatal Exception: java.lang.Exception: AndroidJavaException : java.lang.OutOfMemoryError: Failed to allocate a 37727880...
I uploaded symbols.zip to the Crashlytics and added them to the GooglePlay. I can see the same crashes in GooglePlay and in the Crashlytics.
I still have too many such crashes. Workaround doesn't work(I added debug.log in order to check that script goes to that point and it gives the...
Only once, but I have symbols.zip file for the build from Google Play. So I tried to resolve stacktraces in Unity Editor with the help of folders...
Probably the stacktrace has been resolved by Google Play from the symbols which comes with the AAB file, not uploaded by me. I can see such lines...
Yes, those symbols were produced with the same build from Google Play. Somehow symbols are uploaded automatically with the AAB. As I remember it...
@Tomas1856 Stacktrace Utility in Unity editor gives me this: pid: 0, tid: 23700 >>> com.xxx.xxx <<< backtrace: #0...
Hello, I moved to the Unity 2022.3.20 from Unity 2021 and now Google Play gives me too many stacktraces like this one: *** *** *** *** *** *** ***...
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Unity 2021.3.35. Target Android API = 33 Stacktrace: Crashed: Thread: SIGSEGV 0x0000000000001c00 #00 pc 0x19f34 libc.so (BuildId:...
Fixed it by copying all the sdk tools to the separate folders on the disk C. Like was told here:...
I have this error "Failed to update Android SDK package list error when using SDK installed with unity." since I updated Unity version to the...
@JoshPeterson yes this happens on Unity 2021.3.33. Can't be reproduced locally.
@JoshPeterson it's a pity but can't reproduce locally. But it happens in all my projects which use Unity 2021.3.x Regarding the "finalize" lines...
@JoshPeterson here is screenshot of the first message in this thread:
@JoshPeterson because the first message in this thread has these logs: libil2cpp.so...