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Production realities require a large number of animations within a short period of time and few artists. As such, we're by no great choice having...
So I'm trying to figure out the best setup for characters with a high degree of animation sharing. They are all roughly humanoid in design, and...
So in my project I have a lot of guys sneaking around in the dark in a 3d environment, each with a point light that shows their vision range. I'm...
So adding that prefab definitely fixed the custom event issue. However, I still can't seem to figure out the proper workflow in my FSM to detect...
Is there a way to Update a "UITexture" - "Texture" If I want to have a button play an "Activate" state? Also, in the latest version of everything...
So like the title says I'm trying to create a Dungeon Keeper style room build system, but keep getting stuck at the figuring this logic out:...
[attach] So as you can see from the screenshot the grid object has been rotated X -45, Z -45. The problem is that the ball (object with A*...
It is tile based however the world is just at a 45 degree rotation.
So I've been using Aron Granberg's A*StarPathfinding with some success but recently had to change my game to an Isometric perspective, where every...
So trying your script out Raiden, it has trouble setting that first Vector - public static Vector3 PlacePrimitiveColliderOnSurface(Transform...
I'll try that suggestion out, I'm trying to make a base-building style mechanic similar to Dungeon Keeper, Clash of the Clans, Evil Genius, etc....
So I have a scene where I have a grid on the ground. I want to select a box ontop of the grid with my mouse, then move it to a corresponding...
I'll start out saying my knowledge of programming is a bit new and limited. So I've been attempting to tweak the SnappingUnits.cs script to use...