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Hey guys, Do you know what the equivalent to this command is for the latest Linux beta? wget...
Getting the same thing here. Anyone have any ideas?
I'm not sure if this is still the case, but when I was developing Windows Phone games a couple of years ago, the XBOX Live features such as...
I haven't used it with Unity, but NSIS has worked very well for me in the past. It seems to be reliable and is fairly customizable as well.
Hey everyone, I'm trying to put the finishing touches on a Windows Store port of my game and am experiencing an issue. Apparently the WebClient...
I've gone through series 1 and its absolutely awesome! I just picked up the second series on Steam and can't wait to get started. Thanks for such...
I am creating a game using Unity and am considering using WCF (Windows Communication Foundation) web services to implement online scoreboards,...
This example shows a simple technique to fade a scene in and out: http://answers.unity3d.com/questions/341350/how-to-fade-out-a-scene.html...
The link I posted isn't trying to sell you anything, it simply provides code that you can copy and customize for your needs.
Have you considered creating separate animations for each coin color containing a single frame, and then just playing the desired animation based...
I haven't used this script myself, but this may help: http://answers.unity3d.com/questions/532619/pause-menu-3.html
Try setting the animator parameter in your Start() function. You could also call the animation directly by using the Play method on the...
Using your current approach you could add a boolean value called gameStarted and set it equal to true like: bool gameStarted = true; Then within...
You should start by investigating the functionality for getting touch input from the Unity documentation. Here's a good place to start:...
Create an integer counter variable and set it equal to zero. Then in your Update() method (or FixedUpdate() if you want to be consistent across...
You should use a boolean variable to keep track of whether or not the fireball has been fired. That way when somebody presses 'F' you should set...
If I understand your question correctly, animation is generally done in place and placed on a sprite sheet, which is imported into Unity and...
Just an FYI: Unity posted this training session in the learning section two days ago. I found it to be incredibly helpful. Thanks Unity Team!...
GIMP is also cross platform, so you can use it whether you're developing on Windows or Mac.
You're going to have great difficulty doing anything meaningful until you learn either C# or UnityScript. I'd start there and then come back and...