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@Royall,try "Transform sync more". I found it more smooth when using CharaterController mode instead of Transform mode.
I use a ScriptableObject asset to hold the references of textures. public class Bundle : ScriptableObject { public Texture2D[] textures; } And...
@Medding3000 LigihtStriker is right. You need to create an "asset" to hold the scriptableObject with AssetDatabase.CreateAsset(asset,...