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I was wondering if it is possible to transfer ownership of a (Unity Service MatchMaker) match (orginal creator) to another client. The case is...
I agree that is would be nice to boost the attributes feature so that we can put more match meta data in. so longs, floats, strings and bools...
Can you send an example project that demonstrates your problem as a unitypackage to our support email addresss ( info at wyrmtale dot com) ? This...
Looks great! That will save us some time when modeling rocks.
Most of the time distorted graphics are due to texel rounding or texture compression. So check your texture import settings for your platforms....
I do not have a clue .. can you show some screenshot of what you are experiencing?
Good to hear that you solved it.
Best approach would be to use a clipArea sprite or a second camera to project a 2nd view ontop of your screen. Attaching to the camera will be...
Nice Find! Keep up the good work!
Follow Up@Stupid@Me! I happened, truely by accident, to have checked the 'Split Application Binary' setting in my Player 'Publish Settings' of...
I have a project that does a simple Application.LoadLevel("menu") from the first scene. If I connect my galaxy tab , 'build and run' so that the...
zoom factor of 1.5 should give you the right size. I can only imaging that the 3x2 pixels are rounding issues maybe related to the original size...
There is no automated system to attach colliders to specific tiles in the OTTilesSprite. I will put that on my todo for a next version. But until...
The tiles are dimensioned when the program awakes check.. OTTilesSprite.Awake() calls DimTiles() so the only thing I can imagine is...
please use the OTTilesSprite to create your tile based world ( example is in the Pro version ) This sprite was especially created to support tile...
It is only possible to set the dataFile (TextAsset) so you can only use code that supports that. And as we can not create one at runtime, it...
Try : yourTextSprite.wordRect and make sure you call yourTextSprite.ForceUpdate right after you set the text because it takes 1 update cycle to...
Could be .. maybe animation resume related .. could be a bug .. Try to set the frame first before calling Stop();
What happens if you destroy it completely using Destroy(sprite.gameObject) ?
That the sprite is 100x100 the 2nd time , sounds like an (re?-)initialization bug because 100x100 is a sprite default. Is your sprite send back to...