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Ah, I see what I did wrong. You were right. I need to multiply my model by the _Object2World matrix like so C# Matrix4x4 manualVpMatrix =...
For a test I am doing, I would like to calculate the built-in UNITY_MATRIX_MVP matrix that gets passed into shaders. However the way I am...
Is there a way from a shader to sample a different level of its mip map?
I wrote an article that attempts to give some insight into how to do this mathematically. Hopefully it will help someone. =)...
Typically Unity will automatically swap out mip map textures based on distance from the camera. However what if I want to override this behavior...
Oops! Thanks for the correct. Where did you get the number 8 from?
Assuming we are not using lightmaps, how many uv channels can we use on ios devices? The reason I ask is because some how I got this crazy idea...
You want to do your scrolling in the shader. You will need to pass in 2 textures, one for the water and one for an alpha mask. The following...
In case anyone is interested, I just published an article on my webpage giving a detailed overview of the dot product and why it is important....
Any ideas?
Unfortunately that didn't change anything.
So the following is the shader I wrote however my material is coming in as black when I multiply by the output of the ShadeSH9 function. However...
HI! I would like to use lightprobes in my scene however my objects use a material with a custom shader that is not a surface shader. I have my...
Haha ok I was being silly. I forgot that Unity's matricies are column major so when I calculate the projector view matrix, I don't need to...
Ok, so I noticed a couple of issues with my math but the issue still remains... The following is my new update code. // Update is called once...
I know Unity has a built in image projector but I am writing my own to learn how it works. My implementation mostly works but I am seeing some...
I have heard that doing full screen transparency effects on mobile devices is not reccomended due to performance issues. Why is this? Is it...
So I am doing a simple physics test which simulates jumping like in a platformer game. However I am seeing some weirdness with the platform's...
Hey guys. Up until yesterday all my GUI code was working fine. However yesterday I updated to Unity 3.4.2f2. Suddenly the gui code that uses a...
Hi guys. I own a professional license to Unity 3. I just realized today however that Unity 3 owners will only continue to receive free updates...