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I used Unity to write a string art program that imports an image and calculates a build sequence of threads. String Art is where you take a long...
Sorry I haven't stated the issue correctly. In most cases things work fine, but I spent some time and I mapped out all the combinations of...
Thanks for the quick response. I agree that root GameObject with the Rigidbody does receive the OnTrigger callback. However that callback is...
I have an object with a hierarchy... -Root GameObject w/ Rigidbody & Capsule Collider (Torso) ---Child object with Sphere collider (Head)...
It's been a while so I don't quite remember what I did. But I found my old script. I think I put it on a camera post-processor. It didn't work...
[MEDIA] I have 2 lights in the scene. 1: Directional Scene Light 2: Spotlight on character If the character is the right distance & angle away...
I have similar issues with parenting. And the collider may or may not collide depending on if rigidbodies are nested within the hierarchy. The...
OK thanks for checking with team.
Thanks for the response. I'll try and explain the issue better. Here are three 10x10 planes with the texture tiled at 0.7x0.7. You can see the...
Using the built in Unity Terrain component I notice a seam at the edge between two Terrains. The terrains are part of the same group and use the...
[MEDIA] Thanks for the help. Unfortunately no luck. I've tried many combinations. -Projectile rigidbody interpolation on/off. -Projectile...
Thanks for the ideas. I tried both those things but neither worked. The only thing that seems to work is changing the projectile from a Trigger...
[MEDIA] I have a player with a collider and a projectile with a collider. When the projectile is fast it will intermittently miss the player. I...
Thanks for posting the details of your fix. Had no idea Time.deltaTime was so complicated when I started the thread. It explains some of the...
Thanks for all the hard work on this issue and keeping us informed.
I send all updates to all players (it's only a 3 player game). For a larger game with many players this would not work.
The built-in Line Renderer component draws the mesh in such a way that some segment normals are facing AWAY from the camera. Unless you use a...
I think what you posted would work. I may have to go with that. I've been trying to avoid asyncloading or co-routines or frame delays because...
tldr; Is there a way to force an immediate graphics redraw? I have a splash screen that I use several places during scene/asset loading times....
My UI Text changes to black sometimes too (While running in Editor not the build). I'd say it's happens randomly like 5 times over the last 5...