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Part 7 (https://petrilankoski.wordpress.com/2015/06/18/tutorial-1st-person-sneak-in-unity-5-part-7/) Force field gate Operated by a switch...
Part 6 (https://petrilankoski.wordpress.com/2015/06/08/tutorial-1st-person-sneak-in-unity-5-part-6/) Health & power recharge stations
Tutorial, part 5 (https://petrilankoski.wordpress.com/2015/05/16/tutorial-1st-person-sneak-in-unity-5-part-5/) health and energy meters using new...
Tutorial, part 4 (https://petrilankoski.wordpress.com/2015/05/15/tutorial-1st-person-sneak-in-unity-5-part-4/) Doors leading from a level to...
Tutorial, part 3 (https://petrilankoski.wordpress.com/2015/05/14/tutorial-1st-person-sneak-in-unity-5-part-3/) Guard AI Very simple example of...
I have used very simple 1st person stealth game for introduction to level design in Unity (http://www.slideshare.net/lankoski/escape-41350990;...
Courier is a surrealistic maze/puzzle game is semi-randomly varied. This game is still work-in-progress .The game starts to have a feeling that I...
I use following tutorial and simple level design assignment to get familiar with working with Unity. Tutoria...
You can also make the clients generate the same level by making them use the same random seed. Let the server send the seed to the both clients....
Maybe something like this would do the trick. Turn speed can be controlled with turnTime value: float turnStartTime; // set this when starting...
Maybe the code in this helps: https://www.assetstore.unity3d.com/#/content/1917
You do not need to do GetComponent here. Just use audio.PlayOneShot(ac); or if you have audio file attached to the AudioSource (and it is set not...
I you have a call returning Transform, you get a transform. Your "BulletSpawnPoint" is a name. It goes something like this (untested code):...
If the spawn points is the child of the player, you can use GetComponentInChildren<Transform>() and then go through the list (compare if the...
Here is a simple perception script: public float frontRange = 10.0f; public float frontAngle = 30.0f; // if angle between forward and los is...
I made similar script that walk through all scripts and check the that public variables are set. public class TestMonoBehaviorPublicVariables :...
Unfortunately no, we have not been working with the game a while. I was planning to port the plugin to work with the newer OSX Windows Unity,...
Yes. The current download version is 3.4 project. However, sounds does not work we used FMOD and own plugin -- and have had no time to fix the plugin.
Old download url does not work. Now the project is available at http://dl.dropbox.com/u/1380179/lies_project-stuff.zip
"Quote Originally Posted by lankoski View Post code is available (http://mlab.taik.fi/~plankosk/blog/?p=30) if you want to take look at under the...