A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm having trouble adding DecalRendererFeature (and possibly other annoyingly non-public built-in ones) via editor code. Both variants mentioned...
I ran into this issue. I'm using 1.7 and do it like this after each AddCompositeBinding for now: foreach (var binding in action.bindings) if...
Unless I'm doing something ill-advised I got it working fairly simply by playing around with UnityEventTools. public class ExampleUtility {...
Thanks for the quick reply. The example you gave is sort of what I hoped to avoid to be honest. I just migrated all my canvas code to the editor...
I have a prefab which is a canvas and a controller script. I want to instantiate this prefab into the scene and add a button to it via editor...
Looks like URP is not rendering passes unless they have a different LightMode tag. I used "SRPDefaultUnlit" for one of them as the linked thread...
Can someone help me fix this for the "SimpleLit" shader adapting the shader code. My attempt so far is to split the "ForwardLit" pass inside...
I just tried the URP for the first time (Unity 2021.3.10f1 LTS, Unmodified "3D (URP)" template) and have very similar shadow issues.It looks...
I noticed that in one of my script-created volume profiles the settings for the ColorAdjustments override are missing after I restart Unity...
Seems to only work by using VolumeProfileFactory. var volumeProfile = VolumeProfileFactory.CreateVolumeProfileAtPath("Assets/Test.asset");...
I'm trying to create a volume profile asset (Unity 2021.1 HDRP). The code below works, but when I restart Unity the volume profile contains no...
I have this issue in 2021.1.22 as well. Some work, some don't.
Thanks for the in-depth reply! I actually started with reducing the spot angle to 170 and than 160 but I kept noticing light leaks and wall/floor...
I tried every setting on the material or projector to no avail. Is there any setting I'm missing to get this to look unfiltered? [ATTACH]
Area lights seem to happily go through walls as well. I'm now limited to point lights. :confused: [IMG]
Yes
Removing Light Layer default from the cube's Rendering Layer Mask should work as well. I also get a completely black room if I put another plane...
I had a similar issue until I disabled Sky Reflection in the HDRP Default Settings.
It's realtime.
I'm using Unity 2021.1.15f1. I noticed some light leaking trough walls and figured out that spot lights with a large outer angle seem to be the...