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It is definitely possible and should work both with unity's fog(Lighting tab) and Horizon[ON]'s height based fog, maybe it's something that broke...
You do it on the Horizon[ON] Master component, the parent prefab that holds all the children which can have different materials, this way is...
Dragging textures to the texture slots in the inspector should work, i am not sure how to help you on this... If you are new to unity or game...
I don't see what you would like this extension to do, Gaia and Horizon[ON] are pretty much independent from each other but should work just fine...
Hey :) I am glad you were able to solve it, I am curious though, what was going wrong there? Never happened to me.
You can try to disable "Depth Blending" in the "Distance & Duration Settings" or to change the "Depth Blend Distance" to a negative value. The...
The prefab should actually have the "EditorOnly" tag set, i'll reinvestigate. Thanks for the report!
You can move Horizon[ON] meshes and the displacement will stay in place, this is pretty much a perfect solution for endless runners. the main...
replied ;)
You are right i assumed that the fix seams method is only called via the Bake Displacement button. I will include a check in the next update. I am...
That is strange, do you have multiple directional light in your scene? If so you might want to make sure you have only the main direct light...
I'd suggest you look into normal map generation tools, the one i always come back to is xNormal. If you are really serious about environment art...
Glad you figured it out :) Also nice to see some screens of other people's work from time to time :) I'd suggest you brighten the fog a bit(color...
The mountains are made with Worldmachine, the meshes are optimized with zBrush's Decimation Master, the textures and maps are made in Photoshop...
Glad Horizon[ON] is working for you on your platforms of choice! Good luck with the games!!
Hey, i would like to help you but i am unsure how :) You can check the UV coordinates of the tree meshes if you open the fbx in a 3D Program. Can...
Update 1.4.1 is uploaded and pending for Asset Store review :) Changes in Version 1.4.1 • Fixed a potential inspector GUI issue related to the...
I can't reproduce this issue, do you have any other asset installed which modify the inspector gui? Edit: I am uploading a fix that may fix it...
Interesting, here it works, i will look into it right away!
If you use the atmospheric scattering just disable/remove the transition sky object, and put the atmospheric scattering density low enough so it...