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Hey @melgeorgiou Does this asset support Addressables? And if not, any plans to add support in the near future? Thanks!
I upgraded from 2018.3.12f to 2019.1.8f and all my Address Assets are gone. Im using latest 1.1.15. Probably need to warn other folks before they...
Thanks @unity_bill So if I understand correctly, as of v0.8.6, loading sprites from a spritesheet is not supported, as it will throw the error...
Hey @guavaman Having a strange issue with Mac OSX. Input works completey fine on all platforms we support, but for some reason, input it seems...
Im on the latest version, this is what it looks like after hitting play in Packed Mode [ATTACH]
@unity_bill Any chance you can help with my question above about loading spritesheets through addressables? Basic Addressables.LoadAsset<Sprite>...
Not sure if this has worked for anyone else, but each solution did not work for me in 0.7.5 in 2018.3.12f The example below only works in "Fast"...
Not sure if I'm seeing exact same issue in 0.7.5 for 2018.3.12f. But my window looks similar to the first image in the initial post on the very...
Hey @LouskRad Does GPU Instancer work on the Nintendo Switch? If not, any plans to support in future?
Hey @guavaman Does Rewired support Mouse and Keyboard for Xbox One? If so, my assumption is it will recognize those devices the same way it...
Hey @Inter-Illusion Trying to figure out best way to support use case I have below. We basically have a tutorial that will be fully localized by...
Unchecking the "Assign Joysticks by PS4 Joy Id" fixed it. If I have any more issues I'll contact you directly, Thanks!
Thanks for feedback how to debug. So it looks like the issue is Auto-Assign Joysticks is not working for me on the PS4 Dev Kit. The current...
I do, I use Beautify asset. However, I tested with and without Beautify and it doesn't seem to make much of a difference as far as performance.
Yea I wouldn't think it would have extra cost either but it definitely does. Each camera is culling only a single layer, so it's definitely...
Hey @luispedrofonseca , We're currently brainstorming a few ideas to improve performance in our game. One of our biggest hits we take is the CPU...
Hey @guavaman , Anything special I have to do for PS4 Dualshock 4 on the PS4? Currently deploying our game to multi-platforms (PS4, Xbox One,...
hey @Thrawn75 , Loving the tool, works like a charm. We're about to start implementing Dynamic Resolution for our game releasing on PC, Xbox...
@nuverian A couple questions on using Polynav with physics. 1. We noticed that Polynav2D directly sets the position of a transform on a...
Update looks great! I just want to add a bump to this post as I'm also very interested in seeing a tutorial video on using Vertex Painter + Ferr2D...