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Thank you very much, I have some reading to do! I have been using a custom AI that I wrote myself but I think its worth exploring navmesh...
where do I check out the new navmesh system in place? I'm not sure where to read the newest features, is it in a different location than the...
Thank you for sharing Emerald, I will definitely check it out. So when talking about NavMesh, are you saying Unity is currently working on making...
I’m very out of the loop for what is the current best navigation system within Unity. I was looking through the manual and I see Legacy...
I'll have to research this, I've never used this pattern before! Thank you.
Ya I was thinking of just making another bool around any input code, is that what you mean?
Ok thanks. Any idea how to do it with the old system?
it's so crazy to me
Does this code work if you are using the Legacy input system?
Its so ridiculous lol
2022 LTS this is still happening to me....
I'll give that a shot thank you!
let me know if you figure this out, I would like to add emission.
More like Zelda Breath of the Wild? Do character textures need to be specifically painted for that style? I have a character that has a more...
Do you have a guide for achieving a classic cel shaded result?
Wanted to check back in and say thanks to you guys for explaining the execution order process…made some changes and most of the problems are fixed...
Jeez yea this sounds like it could be whats happening. Is there any way to check what order they are in while its working in the editor? Or can...
Thank you for the response. So I’m looking into this execution order thing, I’m a bit confused. Is this list of scripts in the execution order,...
Hey guys, I’m dealing with a very frustrating issue where I’m getting incorrect behavior in a game build but the game works perfectly in the...
Can you elaborate a little more specifically what you did? Is there a way to match the clipping plane with the radius shape exactly?