A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Found it: I needed to reimport the shader graph package because the water shader was missing in the render pipeline ressources. After a reimport...
After upgrading to b1, nothing is visible and materials tell me I need to assign an hdrp asset. "Editing HDRP materials is only supported when an...
It looks like you have a mesh collider, but your navmeshsurface settings point to "render meshes" for "use geometry:". You should change that to...
The shader graph triplanar normal node seems to have inverted channels compared to standard normal texture sampling. All screenshots from 2022.1...
I may be misunderstanding something, but you do realize that you can drag and drop folders in there or create new search queries without coding?...
On the top right there's a dropdown called layers. Is your layer visible there (you can hide whole layers in editor)? Is it visible on camera? I...
Well, the error message mentions line 33. Have you looked there?
You can find your disc range value in "AreaSize.x". The other range is light distance. Gizmos are a known (and probably fixed in a15) issue. You...
That green thing looks selected. Just disable selection outline.
Just in case: I have a similar problem without lights or cameras, just with gizmos drawing in my own editor tools. Is that the same problem or...
Try changing the update method on your brain to smart update, that worked for me when dealing with differently sourced motions.
Did something change in the last few versions? I could import my project in a21, but I can't open it in any beta. Even opening the project again...
My project is a little bit to big to send in and I always feel bad when the bug reporter tells me I don't send in enough information, but if you...
I can't give exact figures, but my (rather large) project import went from "about a week" in 2020 to "about two days" in 2021.1 and "7 hours" in...
Can't confirm. Tried to put it in a monobehaviour in 2020.2.b2 and it still works. Importing takes a suspicious while, though.
The scene view is the thing with visible 3d objects. There's a button at the top to disable lighting.
Change your line to something like this: Debug.Log (string.Format ("{0};{1}", node.x, node.y)); Looking at your error message, this should do the...
I don't know, it's from the asset store. The ones I do myself are correctly... axed. I can reproduce it with several models from several asset...
There should be an option which axis to convert, though. I've got some fbx files which are normally on the side; with baked conversion it's on the...
After clicking on "Save Scene": [ATTACH] After clicking on "Save All" in that window: [ATTACH] Edit: I could disable it via Preferences ->...