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I can't see how this could possibly work from a legal perspective. Piracy rates can be very high. I don't think Unity can legally make developers...
Update on my progress. I made a Shader AssetReference class like this: [System.Serializable] public class AssetReferenceShader :...
I'm curious what the suggested strategies are for shaders that are shared across multiple Unity projects that are building assets in different...
Thank you for the reply! I'm glad to hear it is going to be added.
HDRP is highly scalable. It does have a higher base cost than URP, so use URP if you don't need fancy lighting and want to maximize performance. I...
Is there a way to modify the HDRP diffusion profile settings from a script? The DiffusionProfileSettings class is internal and not accessible. I...
Here is what I did to try out 5.X 1. Created a brand new project using latest 2019.1 beta - 2019.1.0b9 (it seems to use HDRP package 5.7.2). I...
Thank you. I was familiar with that wiki page, but your note prompted me to look more and I dug through the commit logs and also tried out 2019.1...
The screenspace portion of subsurface rendering does not seem to be working in VR. It is described as a screenspace blur effect in this document...
Any ETA on this fix? It seems you can no longer change many of the settings at all in the Editor. They are stuck to their previous value.
Any idea when this feature that was talked about at Unite 2016 will appear in beta? I'm dying to try this out for one of my heavy simulation based...
Confirming this was fixed. I just tried it in 5.6.0.b9.
Unity QA just responded this will be fixed in 5.6.0b8, probably due out soon!
It took a while to make a simple testcase, but I managed to figure it out. It seems to happen when you have a gameobject with a mesh renderer and...
OK let me see if I can create a small testcase that demonstrates the issue. It seems to have to do with InputText only.
The bug tracker for 863470 shows it is fixed in 5.6.0, but I'm still having issue with latest beta (5.6.0b7). Any idea which release the fix is...
It looks like the issue is 5.5 and earlier UnityShadowLibrary.cginc from CGIncludes used inline function: inline fixed UnitySampleShadowmap...
I have the replacement shaders set up, but I only use forward point lights so that doesn't apply for me. I understand about the betas. It is hard...
Thanks for 5.5 support and VR fix (whatever that might been since I haven't noticed an issue on my VR projects). But...the updates are endless....
I appreciate this thread as it helped get me past the same issue. I was considering moving to AssetBundles because of this, but AssetBundles seem...