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Congrats man, it's been a long time! I always forget to come here so I didn't even realize release was coming up, but I saw it on Twitter. Already...
Thank you, that clears things up! Interestingly on my device in question (a console), when profiling on the device itself, TSMU actually displays...
Tried this with Unity 5.3.4p6 and 5.4.0f3, but I get an error when opening the bitbucket project: "The type or namespace name 'Profiling' does not...
I'm pretty new to memory profiling so I've never had to think too hard about these labels in the profiler, and I can't seem to find a exact...
Congrats man! Wish I was going to GDC again to play some more Suzy Cube, but alas, not this year. :(
Congrats on the release, guys! I already had the existing content 100%'d, so I didn't waste any time getting to the finale. It was more than I...
Okay, it seems the problem was that I was using the Keys.Xbox1* entries for everything... I took the 1 out of all of them and now it seems to be...
Both controllers match for me in the Gamepad Tester on Windows 10, D-pad left/right is Axis 6 and up/down is Axis 7, which I see is also what the...
Hey Deozaan! Since you happen to be online and responding right now, I figured I'd ask before delving into figuring this out myself... My game has...
Very nice camera write-up! I hope to make the jump from 2D platformers to 3D one day and the camera seems like one of the more intimidating...
No worries, man. :) The original functions you had at the start, those were already working, right? All you have to do is put the coroutine in the...
So basically what you wanna do is have a simple coroutine like this: // Pass in the string sceneName so you can use it in here IEnumerator...
Haha, no worries. So I got this new version working pretty great, virtually no jittering AND more efficient. I'll go ahead and explain it just in...
The target can be anywhere on screen, including straight up above the player, below the player, behind the player... 45 degrees is only the best...
That's correct. Unfortunately I can't just fall back on 45 degrees, because it's used for the player's aiming also, and the player expects it to...
As I understand it, the NaN is unavoidable... This is the equation for finding the angle of trajectory with a given initial velocity. But because...
The question of calculating a projectile's angle to hit a target has been answered countless times, but one thing I can't find an answer for is...
Another round of updates! In the past few months, we've posted detailed looks at Chapters 2 and 5 (Bento Plains, the farmland, and Shiro Peaks,...
I like the instruction panel idea! I remember that being a part when I played at GDC where I had to stop and fuddle around for a minute before...
Awesome, PM sent! Looking forward to it, whenever it happens. Til then, keep up the good work!