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Except that this stops developers from showing the right controllers for their headset - which is kind of important for tutorials and to show...
I think you answered that question yourself. It you need to create it yourself in URP, but it exists in BiRP, and the only advantage is a...
I just wanted to say quickly, this helped me greatly, thank you. With this change, I was able to see the variants generated by shader quite...
Thank you for the feedback - I did debate trying this to see if it would work. I ended up removing it for now anyway, as it was blocking Video...
Yeah, all this did was appear to break video playing for me. I'm going to remove it and revert down my OpenXR for now. Thank you for trying and...
I know :D I came back to grab this script above again yesterday for yet another project to bypass the limitation.
I did a test build with the OpenXR 1.11.0-exp.1, and composition layers 0.5.0 on the Quest 3. It doesn't have any information pertaining to this...
Also, just to be share on why I'm trying to use this - this thread was linked to on that question on the forums by Unity staff as the solution,...
So, just to be clear about the intended use here as it seems like this isn't the case in the docs. But, one of the main uses of compositor is to...
Same here. With Unity 6 slowly mandating URP though I'm not sure how long we can hang on for though :D
As an FYI, I saw this earlier as well. What I did to fix this on my side, is change ResonanceAudio.cs line 39 from this: if (listenerTransform...
It looks like this is because the SO file they included for Android is 32bit, and everything now needs to be 64bit.
To me, I think if it was done right, it should have automatically scaled from URP to BiRP to HDRP as needed without game developers needing to do...
I have yet to see a benchmark showing a meaningful improvement (although I've seen a few showing a performance decrease). URP has always come...
We should be able to stop it from auto-generating the Event System, and the XR Interaction Manager. We use WebGL/Desktop/VR/AR/etc in the same...
Yeah it took me the last few days to diagnose what is happening here as well. The Pico SDK's work as-expected in 2021, but currently no Pico SDK...
All I can say, is I am thankful someone created a github repository to bypass this short sighted decision by Unity. :)
That would be a lie though. We are a Unity customer and they compete with us for contracts all the time. They even won one against us about 3...
Actually, they added that to the front page on here. Each WebGL cache is a "download" of their runtime, and will count as an install. Q: Does...
I was able to sort this out - all thanks to you! For other folks seeing this issue: In our case we discovered that it was caused by us using...