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Hi, is there a general rule of thumb in regards to what we can expect (performance-wise) out of Flash for beta? Any tips or potential pitfalls...
This has been the first one that I can remember.
I'm kind of leery of installing the newest beta without a clear path to downgrade (in case things don't work out with the beta.) What's the best...
So if you have a game with maps and a vehicle, you can have add-on vehicles that can be downloaded on the fly? Things like additional maps, etc?
Is there any way to track when and where your game pops up on the web? I.e. review sites, etc. The only tool that I've found was Google...
Never knew about the slowdown in 3.4. Anyone have trouble going back to 3.3?
So in a case like that, you would make a square "hole" somewhere in the flat face? How would you go about making them in a simple flat surface...
Anyone have experience with the two iOS/Android add-ons? Did it take a lot of tweaking to get an iOS project over to Android?
file format with 3d models is pretty flexible. I've no experience with Qualcomm's AR, but it seems like it would lend itself to controlling...
Is that because Apple dropped support for first gen devices in their SDK? Or part of the newest version(s) of Unity? Or both?
Tilt on the X axis or all around? I was looking at some raw #s and it seems decent for the X-axis (i.e. car steering wheel).
You can always connect an external monitor and keyboard (etc) to the Air. That's what I do on my MBP. Performance is fine.
Does it take up a lot of resources to model every single bullet from a machine gun? Lets say, around 600-800 rounds/minute with bullet drop, wind...
I'm pretty new to Unity script, and 3d coding as a whole. I've been thinking of making a car game that might have collisions with trees, etc....
This is a noob question, but is there a way to reflect light sources from the sky onto a static background image? I'm not sure what direction to...
So updating everything to newest and you're good to go now?
I was trying to find threads on whether it's possible to rotate an iphone and have the game background stay level. Most of the threads were on...
Thank you!
I've read that things like 2d text overlays were fairly resource-inefficient. What would be the most efficient way to draw a simple heads up...